-- Darshan --
AD&D Campaign

The DM: Lord Anthrax

Darshan-The Torn Lands:

This is a slow game. There is no due date to post turns, though I would like to see that the turns been done no longer than 4 days apart. If anyone is having problems with this or real life probs as well, please tell me, and I will post for your character. Just give some guidelines on how she/he should act and what your goals are.

The setting for this part of Darshan is a very large area, surrounded by desert on all sides. An oasis, from the brutal world that makes Darshan what it is. Each player, comes from this large community. For each race there is a large city, or villages depending on the races social and political systems. In this valley, there is a large governmental body that inforces the law as they see it to be. There are 2 representatives from each race in this body, and they inforce the law without exception.

Players are criminals from any city, town, or village. You will have been arrested for various crimes against the state, and held for judgement. Your belongings have been taken away from you, and you now were long sleeved shirts and pants provided by your jailers. Soon you will be taken to a central jail facility, where you will be judged along with prisoners from many other races of the valley.

Each player no matter of character class gets 180 gold pieces to pick out your weapons and belongings. Do not pick any pets or transportation. You will get most of your belongings back, but sometimes you might have to fight it out with some of the others in the group if they deem your stuff is better than what they have.

Map to the town and surrounding area of Jetar-Each hex is worth 5 miles

Lord Anthrax